WebGPU and WebAssembly (Wasm) are the two technologies that make the modern web fast, GPU-accelerated, and capable of running AI models locally—something impossible just a few years ago.
1) WebGPU — The Next-Gen Graphics & Compute API
What is WebGPU?
WebGPU is the new GPU API for the browser, meant to replace WebGL.
It works similarly to Vulkan, Metal, and DirectX 12, giving low-level access to the graphics card.
Why WebGPU matters in 2025
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5–10× faster than WebGL
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Native GPU compute (critical for AI models)
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Can run LLMs and image models directly in the browser
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Modern, clean API
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Better security and performance tuning
What WebGPU is used for
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Running AI models (LLMs, image generation, vision)
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Real-time 3D graphics
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Browser-based games
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Medical/architectural 3D tools
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Image/video processing
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Scientific simulations
Browser support
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Chrome
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Edge
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Safari ⚠partial
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Firefox ⚠experimental
2) WebAssembly (Wasm) — Near-Native Performance on the Web
What is WebAssembly?
WebAssembly is a binary format that allows languages like C, C++, Rust, and Go to run in the browser at near-native speed, inside a secure sandbox.
It’s the key technology that allows heavy, native-style applications to run in browsers.
Why WebAssembly matters
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Extremely fast execution
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Memory-safe and sandboxed
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Portable across all browsers
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Works with multithreading
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Ideal for AI, games, simulations, and heavy UI apps
Typical WebAssembly use cases
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Game engines (Unity, Unreal)
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AI inference engines (ONNX Runtime Web, WebLLM)
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Video / photo editors
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CAD and 3D modelling tools
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Scientific computing
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Python, Rust, or C++ running inside a website
3) WebGPU + WebAssembly = High-Performance Web
Together, they enable native-level applications in the browser, without plugins.
WebAssembly handles:
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Core logic
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Heavy math
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AI inference engines
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Physics
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Simulations
WebGPU handles:
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Rendering
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GPU shaders
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Compute kernels
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GPU acceleration for AI
Combined, they enable:
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Stable Diffusion running entirely in the browser
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Llama 3 or Mistral models on local GPU via WebGPU
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Blender-like apps natively in Chrome
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AAA-style browser games
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Real-time video analysis + AI
Nothing to install. Everything runs in the browser.
4) WebGPU vs WebGL
| Feature | WebGL | WebGPU |
|---|---|---|
| GPU compute | ❌ No | ✔ Yes |
| Performance | Moderate | Very high |
| Based on | OpenGL ES | Vulkan/Metal/DX12 |
| AI support | ❌ | ✔ GPU compute native |
| Future-proof | ❌ | ✔ Modern API |
WebGPU replaces WebGL for any high-performance use case.
5) WebAssembly + Rust = The Best Combo
Rust has become one of the most popular languages for WebAssembly workloads.
Why Rust + Wasm is so strong
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Memory safe
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Fast
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Great tooling (wasm-bindgen, wasm-pack)
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Perfect for multithreaded workloads
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Works beautifully with WebGPU shaders and compute pipelines
In 2025, many AI inference engines are now written in Rust + WebGPU.
In Summary
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WebGPU = next-gen GPU API → 3D + AI compute
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WebAssembly = near-native execution in the browser
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Together → they enable full-power applications directly in the browser, including AI models, games, editors, simulations, and more.