WebGPU & WebAssembly

WebGPU and WebAssembly (Wasm) are the two technologies that make the modern web fast, GPU-accelerated, and capable of running AI models locally—something impossible just a few years ago.

1) WebGPU — The Next-Gen Graphics & Compute API

What is WebGPU?

WebGPU is the new GPU API for the browser, meant to replace WebGL.
It works similarly to Vulkan, Metal, and DirectX 12, giving low-level access to the graphics card.

Why WebGPU matters in 2025

  • 5–10× faster than WebGL

  • Native GPU compute (critical for AI models)

  • Can run LLMs and image models directly in the browser

  • Modern, clean API

  • Better security and performance tuning

What WebGPU is used for

  • Running AI models (LLMs, image generation, vision)

  • Real-time 3D graphics

  • Browser-based games

  • Medical/architectural 3D tools

  • Image/video processing

  • Scientific simulations

Browser support

  • Chrome

  • Edge

  • Safari ⚠partial

  • Firefox ⚠experimental

2) WebAssembly (Wasm) — Near-Native Performance on the Web

What is WebAssembly?

WebAssembly is a binary format that allows languages like C, C++, Rust, and Go to run in the browser at near-native speed, inside a secure sandbox.

It’s the key technology that allows heavy, native-style applications to run in browsers.

Why WebAssembly matters

  • Extremely fast execution

  • Memory-safe and sandboxed

  • Portable across all browsers

  • Works with multithreading

  • Ideal for AI, games, simulations, and heavy UI apps

Typical WebAssembly use cases

  • Game engines (Unity, Unreal)

  • AI inference engines (ONNX Runtime Web, WebLLM)

  • Video / photo editors

  • CAD and 3D modelling tools

  • Scientific computing

  • Python, Rust, or C++ running inside a website

3) WebGPU + WebAssembly = High-Performance Web

Together, they enable native-level applications in the browser, without plugins.

WebAssembly handles:

  • Core logic

  • Heavy math

  • AI inference engines

  • Physics

  • Simulations

WebGPU handles:

  • Rendering

  • GPU shaders

  • Compute kernels

  • GPU acceleration for AI

Combined, they enable:

  • Stable Diffusion running entirely in the browser

  • Llama 3 or Mistral models on local GPU via WebGPU

  • Blender-like apps natively in Chrome

  • AAA-style browser games

  • Real-time video analysis + AI

Nothing to install. Everything runs in the browser.

4) WebGPU vs WebGL

Feature WebGL WebGPU
GPU compute ❌ No ✔ Yes
Performance Moderate Very high
Based on OpenGL ES Vulkan/Metal/DX12
AI support ✔ GPU compute native
Future-proof ✔ Modern API

WebGPU replaces WebGL for any high-performance use case.

5) WebAssembly + Rust = The Best Combo

Rust has become one of the most popular languages for WebAssembly workloads.

Why Rust + Wasm is so strong

  • Memory safe

  • Fast

  • Great tooling (wasm-bindgen, wasm-pack)

  • Perfect for multithreaded workloads

  • Works beautifully with WebGPU shaders and compute pipelines

In 2025, many AI inference engines are now written in Rust + WebGPU.

In Summary

  • WebGPU = next-gen GPU API → 3D + AI compute

  • WebAssembly = near-native execution in the browser

  • Together → they enable full-power applications directly in the browser, including AI models, games, editors, simulations, and more.